General Strategy


This page discusses the general strategy that should be applied to every tournament for full potential of success.

Strategy:

After reading a basic overview on the factual information about tournaments, it’s time to discuss some strategy. If you’re having trouble getting a decent placement, this is guaranteed to help you.

When you have successfully created a team, it is time to participate in tournaments. Good teams have good cooperation and communication. So, of course, make sure your members are dedicated to scoring decently in the tournament and are available for chat.

CHOOSING THE RIGHT TOURNAMENT:

There are three types of tournaments:

Standard – Without multipliers or boosters, the number of points each mouse is worth is the number of points you receive for your team.

Endurance – During an Endurance tournament the entire team shares a multiplier bar. The multiplier starts at 1x, and cannot exceed 10x or fall below 1x. When anyone in the team catches mouse, its tournament point value will be multiplied by your current team’s multiplier.

Most of the strategies provided will be considering Standard and Endurance tournaments.

Boost – Currently in development, boost tournaments are for passive hunters who don’t sound their horns often. Hunters have a boost button to press when they log in, which would boost the multiplier to the maximum of 20. The multiplier is used up during trap checks and as the hunter hunts more frequently.

We believe boost tournaments are simply superfluous. The point of tournaments is to test team skills and abilities – the entire point of competitiveness. As a result, we do not provide strategies for this silly type of tournament that has a good portion based on pure luck.

Now, onto more important things.

CHOOSING WISELY FOR WEAKER TEAMS:

The strength of your team members is an important factor to which tournaments you join.

Before joining a tournament, consider the number of people, location and trap requirements. It is important to have all team members meeting the requirements and exercising their full potential.

If all your team members are particularly weak in an area, it may be best just to choose a tournament with fewer participants to maximize your own potential.

You should also notice the length of each tournament. Be sure that your team members can be online and hunting for the FULL duration. It would be quite a waste to implement so many successful strategies and have one member have to go near the end, devastating the team. For starters or weaker teams, it’s always better to enter into shorter duration tournaments. One reason is so you can practice strategy, and another is because the more team members participating and duration proportionally decreases your chances of winning the tournament.  Thus, for weaker players to implement strategy and increase chances, choose the more unpopular and shorter duration tournaments to get the feel of what they’re like.

Also, weaker tournament goers should choose wisely on the specific tournament layout. Generally, weak players have a much greater chance of succeeding in a tournament that requires to catch a rare or difficult mouse, like the Black Widow. Instead of primarily focusing on something hard to catch, it’s generally more beneficial to focus on maximizing the number of easier mice to catch. This way you are guaranteed to catch more mice and steady the multiplier increase (see below), rather than risk a statistical and probability disadvantage against tougher hunters with better traps.

TRAP/CHEESE/LOCATION: Total preparedness for a tournament is of course essential for success. Having the right trap setup and team members in the right locations is also important.

Location: In most cases, you are required to hunt in the same location. In other cases, you should hunt in the same location as well. It’s just a simple rule to follow.

Trap Setup: In general, everybody should have the same trap setup. ONLY participate in tournaments where all team members have strong and appropriate traps. Failing to catch mice often will greatly affect the overall outcome.

TIMING STRATEGY:

Note firstly, that you must have the cooperation and consistency of ALL team members. After 1 hour of disconnecting from Mousehunt, you are officially OFFLINE and will essentially be ditching your team members.

Firstly, make sure you have discussed with all your team members the TIME of when the tournament starts. Generally, it’s good to have all members online 15 minutes before the start of the tournament. It is crucial to make full use of all members.

But, make sure no one has sounded their horn  15 minutes or less before the START of the tournament. It is important to maximize the number of horn sounds every 15 minutes, and not miss a hunt. Being said that, the team must have a Synchronized Tourney Horn, meaning that the sound of one horn will sound the horn of every team member. This way, it is assured that the number of horn sounds is maximized and that no hunter is singled out for missing a hunt during a specific 15 minute interval.

Example 1 – The Perfect Timing Scenario: Start of the tournament is 6:00. All the team members are online, ready to hunt at 5:45, and no one has sounded their horn less than 15 minutes prior to the 6:00 start time. At exactly 6:00, one member sounds the Synchronized Tourney Horn and all the members successfully hunt. This is timed precisely every 15 minutes. Every team member is on at least EVERY HOUR, and no one is at any point “Offline”.

Example 2 – One team member screws up timing: Start of the tournament is 6:00. All the team members are ready to hunt at 5:45. Bob accidentally screwed up and sounded  his normal Hunter’s Horn at 5:55. Note that you will miss Bob’s horn at the 6:00 sounding, so do NOT sound at 6:00. Once again, it is crucial to have a Synchronized Tourney Horn so everyone will be incorporated and uniformed into one sound. Since you already missed the perfect 15 minute interval timing, it is now only important to sound everyone’s horn WITHIN each 15 minute INTERVAL. As a result, all hunters should wait until 6:10, where Bob sounds the Tourney Horn for everyone, and all are synchronized again. Using this format, the next intervals will be at 6:25, 6:40 and so on.

As a summation to the above, cooperation must be consistent. timing must be perfect to have the highest chances at yielding the best scores. Every team member must be considered “online” throughout the course of the tournament, and synchronization needs to be perfected. Remember, one less horn sound could cost you  a place in the top 3.

NOTE: The King’s Reward occurs, based on information from the MhWiki, randomly. [Note: We have tests that show King’s Reward comes up approximately every 3 hours of active playing, but yet to be verified with more results]. Be wary of this, because neither you nor your team will be able to sound the horn for you with an unclaimed King’s Reward. If you can’t stay on the whole duration of the tournament to check for King’s Reward, keep track of how much time you spend online after your last King’s Reward, and you’ll be able to estimate when the next one occurs.

MAXIMIZING THE MULTIPLIER [Endurance Tournaments]: The object of this is simple: Catch as many mice in a row as possible. The multiplier rises if you catch mice, and decreases if you fail. So, there are a few things to consider when trying to maximize the multiplier.

Every team member must be energy-high and online. Or else, forget about any Endurance tournaments with the multiplier.

1) Synchronized Horn! Make sure everyone is online and everyone’s horn sounds at once! This is the most important factor to boosting your multiplier as quick as possible. Missing one team member’s horn will delay the possibility of increasing the multiplier.

2) Use traps with the highest CATCH RATE. Power does not stand alone, as many of you hunters should already know. Luck plays a huge role when it comes to the Catch Rate Formula as of the start of MH Version 3. For more information about this, view this spreadsheet that explains the formula and discusses catch rate for trap setups.

3) Use the freshest bases and trap combinations with the highest attraction rates (in most cases) possible to prevent cheese from failing to attract or going stale. Failing to attract or staling means you miss the chance to catch a mouse, delay the increase of the multiplier, and award your team no points.

All in all, multiplier is the most important thing to consider when competing in Endurance tournaments. And really it’s just that one mouse earlier that changes the game. This is why it is so important to have correct timing and follow the three factors to consider above. If a mouse is worth 20 points, x2 will bring it to 40, and x3 will bring it to 60 points. If a team progressed to the next multiplier 1 level ahead, they’d already be at LEAST 20 more points ahead of you (this is not counting the other team members’ catches, meaning a potential 60 point difference just from that one hunt and due solely because of the multiplier).

TRAP CHECK DISARM: (Optional, but especially recommended for Fiery Warpath, Library Brawl, Zugzwang’s Tournament): This is a technique requiring active attention of team members to incorporate. There is no risk to this technique if implemented correctly, and will serve crucially beneficial in certain tournaments.

Every hour, of course, there is a trap check. But as mentioned above, trap checks DO NOT yield any points towards your team’s score. This means that if a mouse that would’ve been worth a ton of points was caught as a trap check, you wouldn’t receive any points at all. Also, trap  checks wastefully use your charms and cheese, meaning that the following strategy may help you conserve rare cheese/charms that you have a short supply of.

The strategy is to disarm bait before the hourly trap checks, and arm them again once that period has passed. Now what this does is skip the hourly trap check so that nothing is affected and your cheese/charms stay put. This is a particularly useful strategy when hunting for specific large value rare mice that involve multiple steps to catch. For example, a Gargantuamouse requires a certain streak of mice beforehand, and catching it on a trap check would require you to restart your streak and hunt all over again. In this scenario, a possible comeback could’ve been crushed because of it. Also, while hunting for, say Chessmasters, it is beneficial to conserve your cheese as well. Note that this strategy involves correct timing and full cooperation of all team members to successfully execute.

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4 responses to “General Strategy”

  1. Wanda says :

    I don’t understand the part about avoiding trap checks. My understanding is that in Mousehunt, hunts in the majority of areas are independent and calculated at the time of sounding the horn. That means that if I catch an Acolyte on a trap check, that does not change my chance of catching it on the next hunt. Similarly, disarming the bait would not have “saved” that Acolyte for my next hunt- the dice are rolled anew each time the horn is sounded.

    Given these facts, are you saying you should disarm trap checks because there is some disadvantage in the tournament scoring for trap check hunts? For example, will catching a mouse during a trap check reset a multiplier during the endurance-type tournament? Or are people just not understanding probability?

  2. Mr.MidgeMan says :

    trap check disarm is not superstion at all… Catching certain mice in FW or rodentia tourneys at a a hourly trap chech is a huge waste and should be avoided at all costs.

  3. MastaPan says :

    @ Wanda, catch a Gargantua Mouse in the Fiery Warpath tourney on a trap check and you’ll know what I’m talking about.

    • Wanda says :

      OK, yes, I swear this section was updated after I posted my comment- I can totally see the point of disabling a trap check if you are changing your trap on individual hunts to catch a Gargantua or if you need to conserve rare charms or cheese. However, in Mousehunt areas that aren’t the FW or Rodentia, you generally aren’t changing your setup with every individual hunt. In those areas, disabling trap checks lowers the total number of mice you catch, but it does not change which mice those will be. (The original used the example of the Acolyte, which again is totally not applicable here.)

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